19-Planet Compatibility Status

Current playability across all 19 Ratchet & Clank planets in ReRAC (v0.3.9-alpha), why upstream caps alpha planets at 90%, and active GitHub issue notes.

  • All 19 planets in engine
  • 4 planets at 90% ceiling
  • 85% Veldin finale
  • Updated through v0.3.9-alpha
Macro view of interlocking bronze and steel mechanical gearwheels on a machined frame
Precision mechanical gearwork echoing the OmniWrench and Gadgetron machinery

How ReRAC measures planet completion (the 90% ceiling)

In the upstream status file (status.ts), every planet in Ratchet & Clank (2002) is scored from a player’s perspective in 5% increments, with one intentional cap: no planet exceeds 90% during alpha. The final 10% is reserved exclusively for end-to-end QA polish, edge-case regression checks and multi-platform verification. A 90% rating means every mission, gadget, cutscene, vendor item and Gold Bolt on that planet is implemented and played through.

All 19 Ratchet & Clank planets in ReRAC (v0.3.9-alpha)

#Planet / LevelUpstream ScoreImplemented Systems & Recent Alpha Fixes
00Veldin (Kyzil Plateau)90%Complete to the 90% pre-polish ceiling; indoor garage lighting refined in v0.3.2-alpha.
01Novalis (Tobruk Crater)90%Complete to ceiling; cave/mushroom point lighting (v0.3.4) and Challenge Mode gold-weapon teleporter (v0.3.8) working.
02Aridia (Outpost X11)90%Complete to ceiling; factory lighting fixed in v0.3.4. Open edge case: Sand Shark counter bug tracked in Issue #62.
03Kerwan (Metropolis)90%Complete to ceiling; train troopers & infobot (v0.3.0) plus thrown mines/decoys inheriting train momentum (v0.3.8).
04Eudora (Logging Site)80%All enemies, machines and suck-cannon/swingshot sections implemented; awaiting full playthrough sign-off.
05Rilgar (Blackwater City)75%Hoverboard race, sewer escape water rising and gadgets in; minor bolt glitch tracked in Launcher Issue #13.
06Blarg Tactical Research Station (Nebula G34)75%Major v0.2.3 pass fixed energy doors, Clank bridge, countdown & Queen health bar. Intermittent wgpu buffer crash tracked in Issue #63.
07Umbris (Qwan)75%Snagglebeast boss & health bar working; shallow-water Bomb Glove splash edge case tracked in Issue #36.
08Batalia (Fort Krontos)75%Grind rails, cannons and Magneboots paths in; waterfall white foam from all camera angles fixed in v0.3.9-alpha.
09Gaspar (Blarg Depot)75%Wall turrets, lava traversal and Pilot’s Helmet sections implemented; awaiting full playthrough polish.
10Orxon75%Both Clank first-visit and Ratchet O2-Mask revisit implemented; death/respawn state refined in v0.3.0-alpha.
11Pokitaru (Jowai Resort)75%Thruster-Pack acquisition, jet fighter sequence & waterfall foam (v0.3.9-alpha) implemented.
12Hoven ( Gorge / Hydroharvester)75%Turret defense, ankle-deep snow footprints (PR #41) and Hydro-Pack swimming in place.
13Oltanis Orbit – Gemlik Base75%O2 Mask at start (v0.3.1), Qwark space dogfight & orange-canopy ship boarding (v0.3.3), and return-visit ship fix (v0.3.8 / #47).
14Oltanis (Gorda City Ruins)75%Lightning hazards, grind rails, ice surfaces and Morph-o-Ray path implemented.
15Quartu (Robot Plant)75%Giant Clank arena fixed (v0.3.1), Hologuise guard patrol route fixed (v0.3.3), and Clank pack scaling fixed (PR #50).
16Kalebo III (Gadgetron Site)75%Hoverboard track, grind rail course and breakroom chickens (PR #49) implemented.
17Drek’s Fleet (Veldin Orbit)75%Space nebulae, window glass and entry water pools restored in v0.3.3-alpha. CodeBot softlock tracked in Issue #58.
18Veldin – The Return (Finale)85%Drek’s base, Chairman Drek multi-stage final boss fight and ending sequence implemented; awaiting final QA pass.

Core systems working across the campaign

  • Ratchet & Clank movement & combat: Full moveset, OmniWrench combos and first-person throws, Swingshot (circle-hold bug fixed in v0.3.7), Heli-Pack, Thruster-Pack, Hydro-Pack, Magneboots, Grindboots, Hologuise, Pilot’s Helmet, and Giant Clank.
  • Gadgetron weapons, Gold Weapons & Skill Points: Accurate Bomb/Mine/Decoy/Doom landing reticles, platform momentum inheritance (v0.3.7–v0.3.8), gold weapon shaders and purchase cutscenes (v0.3.2 & v0.3.8), and Skill Point checkmarks in the pause menu (v0.3.6).
  • Front-end, saves & interplanetary flight: Memory card save/load with local timezone timestamps, autosave indicator (v0.3.5), language persistence across English, French, German, Spanish and Italian (PR #57), and spaceship travel movies.

Open gameplay bugs tracked upstream (18 open issues)

IssueAreaDetails & Practical Workaround
#63Nebula G34 (Blarg Station)Intermittent crash with wgpu invalid buffer validation error reported on v0.3.8-alpha; save before Grindboots/Alien Queen routes and attach rac1-<time>.log if reproduced.
#58CodeBot doorsSoftlock reported when interacting with the CodeBot gadget door sequence; keep a backup memory card slot before CodeBot rooms.
#62Aridia (Sand Sharks)Mission enemy counter edge case during the Sand Shark extermination objective on Outpost X11.
#64 / #65Pause & Quit menuSelecting Quit Game returns to the in-game title screen rather than closing the OS window (press Alt+F4 / Cmd+Q or close the window to exit completely).
Launcher #14Cutscene endingsEarlier builds clipped the tail end of certain movies; v0.3.9-alpha overhauled cutscene start/end fades and eliminated cut clicks.

ReRAC maps PlayStation 2 face buttons, bumpers, triggers and twin analog sticks by physical position across connected gamepads, with multi-controller detection and Linux 8BitDo mapping fixes in v0.3.8-alpha:

ControllerBest For in ReRACHardware AdvantageLink
Sony DualSenseAuthentic PlayStation button layoutSymmetrical twin sticks matching DualShock 2 muscle memory + crisp D-padView on Amazon
8BitDo Ultimate 2 WirelessLinux, SteamOS & Windows desktopZero-drift TMR sticks, charging dock, verified Linux button mapping in v0.3.8-alphaView on Amazon
GameSir Cyclone 2Precision 3D platforming & strafingTMR sticks, hair-trigger locks for L2/R2 Thruster-Pack strafing, 1000 Hz wirelessView on Amazon
Xbox Wireless ControllerPlug-and-play Windows 10/11Native Windows XInput standard with positional face-button mappingView on Amazon

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Metal workshop case holding twin reversible ratcheting socket wrenches and hexagonal steel sockets
Reversible ratcheting socket wrenches and hexagonal bolt drivers
Desktop gaming PC workstation with dual monitors and tempered glass chassis
Native Rust and Bevy desktop target with 416p-2160p scaling and Fill ultrawide view
Macro view of a handheld mainboard PCB and multi-core GPU silicon package
Multi-threaded Bevy wgpu renderer over Vulkan, DirectX 12 and Apple Metal

Common questions

Can you beat Ratchet & Clank from start to finish in ReRAC?

Every planet from Veldin (00) through Chairman Drek’s final fight on Veldin Return (18) is in the engine and playable. Because planets 05–17 are still undergoing full-campaign QA passes (75%–80% on the upstream tracker, with 14 rapid alpha fix releases so far), keep rotating save slots in case you hit an edge case such as Issue #58 or #63.

Was the Gemlik Base missing-ship softlock fixed?

Yes. Both the post-Qwark orange-canopy ship boarding (fixed in v0.3.3-alpha) and the missing ship when flying back to Gemlik Base after escaping (Issue #47, fixed via PR #59 in v0.3.8-alpha) are resolved in v0.3.9-alpha.